Salvation Reach Gaunt Ghosts Dan Abnett 9781844168217 Books
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Salvation Reach Gaunt Ghosts Dan Abnett 9781844168217 Books
Dan Abnett is probably my favorite Black Library author, and easily top 10 authors.Pros: continues a favored series, not lore intense nor lacking there of (Dan Abnett balances the meatiness that a warhammer fan wants while not being exlusionary).
Cons: Having to wait for the continuation.
Would recommend reading, but only after reading the previous books; atleast the first book.
Tags : Salvation's Reach (Gaunt's Ghosts) [Dan Abnett] on Amazon.com. *FREE* shipping on qualifying offers. The Tanith First-and-Only infiltrate an Imperial underwater ship and must wrestle it from Chaos cultists in the thirteenth book of this popular Imperial Guard series.,Dan Abnett,Salvation's Reach (Gaunt's Ghosts),Games Workshop,1844168212,Science Fiction - Action & Adventure,English Science Fiction And Fantasy,Fiction,Fiction - Science Fiction,Fiction Science Fiction Action & Adventure,Fiction Science Fiction General,Fiction Science Fiction Military,Science Fiction,Science Fiction - Adventure,Science Fiction - Military
Salvation Reach Gaunt Ghosts Dan Abnett 9781844168217 Books Reviews
After a relatively quiet installment, Gaunt's Ghosts return to action in a big way. The Tanith First and Only get reinforcements and several new characters and they soon need them. Information from an enemy defector leads them to the space hulk Salvation's Reach where the Chaos forces are preparing terrible new weapons. Fighting alongside a (very) small group of Space Marines the Ghosts must infiltrate Salvation's Reach, overcoming traps and enemy forces to disable the base.
Salvation's Reach showcases Dan Abnett's considerable strengths. In the first fifty pages he introduces a dozen new characters, catches up with countless old ones and makes them all memorable. The battles whether in space or in the dark corridors of Salvation's Reach are dramatic and well-told.
My only complaint is one I've had before, this long-running series has many characters and Abnett is reluctant to let go of them, at least until the last 50 pages. Several times he teases the audience with the death of some minor character only to have them show up fine (well alive at least) a few pages later. While several minor characters do die, it's not until the final act. This pattern has endured for several volumes and is one of the few things holding this series back from greatness. I swear Dan, no one will complain if Trooper Cant dies in the first 50 pages of the next book.
But anyway, Gaunt's Ghosts remain a reliable source of entertainment and a fun read. Pick this one up.
The G.G. franchise is HUGE in the number of characters it contains.
It has become obvious that the interesting character pool is fragmented and getting shot to pieces by war.
Blood Pact was an odd GG book as it went to some pains to bring in a few new characters and to deepen others. Blood Pact did not clean up the scene enough.
This tidies up a HUGE amount about those characters and then goes on to show their strengths and weaknesses in the battle scenes.
It also fulfilled a bit of Abnett's expressed need to write a book with space battles in it.
Overall very nice and the few reviews that talk about too much narrative on characters need to understand this book was needed. This refreshed and flushed out the atmosphere. I found the narrative satisfying as it put some to rest/action and others in needed context.
As for Gaunt not being there as much his staff is mature and needed him to back off from the day to day hands on just a bit. Having run an ever changing organization of around 200 people NOT in combat I would say this is a pretty good description of a Colonel's role. As for not enough combat I think there was just enough to keep me going. Without this book the series would have become another poorly characterized and dull 40K space opera.
A note on Abnett vs 40K writers in general.
I have been both a tournament level 40K player and semi professional painter of thousands of 40K figs and vehicles so I have seen the best and worst of the actual 40K players/readers/writers.
Almost ALL of the other writers of 40K fiction write page after page of poorly staged battle scenes with characters no one could possibly care about. My least favorites are the many 10,000 year old supposed genetic "supermen" with the vocabulary and tactical sense of a mentally challenged 12 year old. These tomes are barely fit for 14 year old gamer psychopaths. They do page after page of this The invincible (insert heroes name here) used his (insert weapon name here) to kill the utterly evil (insert opponents description here) and then he stopped to say (insert inane observation here). Their stuff is not only dull but repetitive and often so bad they are unreadable.
I liked this book but the 14 year old psychopaths won't.
Dan Abnett is probably my favorite Black Library author, and easily top 10 authors.
Pros continues a favored series, not lore intense nor lacking there of (Dan Abnett balances the meatiness that a warhammer fan wants while not being exlusionary).
Cons Having to wait for the continuation.
Would recommend reading, but only after reading the previous books; atleast the first book.
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